A combination of these flags (BASSFlag):
| BASS_SAMPLE_8BITS | The samples's resolution is 8-bit. If neither this or the BASS_SAMPLE_FLOAT flags are present, then the sample's resolution is 16-bit. |
| BASS_SAMPLE_FLOAT | The samples's resolution is 32-bit floating-point. |
| BASS_SAMPLE_LOOP | Looped? |
| BASS_SAMPLE_3D | The sample has 3D functionality enabled. |
| BASS_SAMPLE_MUTEMAX | Mute the sample when it is at (or beyond) it's max distance (3D samples only). |
| BASS_SAMPLE_SOFTWARE | The sample is not using hardware mixing... it is being mixed in software by DirectSound. |
| BASS_SAMPLE_VAM | DX7 voice allocation and management features are enabled (see below). |
| BASS_SAMPLE_OVER_VOL | Override: the channel with the lowest volume is overriden. |
| BASS_SAMPLE_OVER_POS | Override: the longest playing channel is overriden. |
| BASS_SAMPLE_OVER_DIST | Override: the channel furthest away (from the listener) is overriden (3D samples only). |
Namespace: Un4seen.Bass
Assembly: Bass.Net (in Bass.Net.dll) Version: 2.4.17.7
Syntax
Field Value
Type: BASSFlagSee Also